What’s interesting is that items act like health packs, but you can’t go around spamming them whenever you’re hurt. Like most Build engine games, you can also use items that you collect throughout the level.
The higher tier enemies are stronger, deadlier and more precise, and it’s best to take them out with heavy weapons. Now, you can have an explanation like Leonard is inexperienced with weapons, but it can get frustrating when it takes more shots to gun down enemies. For instance, the shotgun is excellent in close range combat, but sometimes it will take you from one to three shots to kill an enemy. Hit scanning weapons have a problem where their damage varies and is all around the place. Here you will be faced with one of the flaws of Redneck Rampage, is the weapon damage. You will also pick up several unique weapons such as an Alien Arm Gun (which can be picked up from a giant dead alien), Bowling Ball, Powder Keg and Alien Teat Gun (which acts like a minigun). Soon you will pick up shotgun (which will become your go-to weapon), hunting rifle (an automatic rifle), dynamite (they act like pipebombs from DN3D), crossbow (which acts like a rocket launcher), RipSaw (which can be used as a melee or ranged weapon). You start with two weapons: crowbar and a rather weak revolver. The weapon arsenal is rather interesting and fits the theme of the game. Yes, there are secrets in every level, and they will usually have ammo, power-ups or weapons. Like most Build engine games, Redneck Rampage has a destructible environment that you can blow up in order to progress or find secrets. This can easily have you stumped if you don’t pay attention and new players can find themselves easily lost.
For instance, in the first level, you must blow up the part of the barn to progress, and there is only a small “target” painted on the side. The other problem is that levels can get confusing to navigate, and it seems like the developers wanted to encourage exploration, but this could have been executed better. To make things worse the keys are all in the same color (grey). Usually, the levels require that you find keys to progress, but the problem is that the keys are small and easily blend in the environment, making them easy to miss. The levels all nail the atmosphere of the game, they are often confusing.
We thoroughly enjoyed our time with Yakuza Kiwami 2 during its release on PS4, giving it a 8.8 out of 10, stating – “It’s easy to dismiss this game as more Yakuza, as much of the game is more of everything we love of the series from its dramatic gangster story, its white-knuckle brawling and its ridiculous distractions that keep the series great, but what makes Kiwami 2 stand out above the other releases so far is the vast improvement to nearly every quality of life item thanks to the Dragon Engine.The aesthetics are realistic and represent a small rural American town, the level design is not that good.
Sega announced that the new PC version will be “fully optimised for PC, including stunning 4K resolution and unlocked framerates, customisable controls and robust graphics options.” The game is available now for pre-order for $30 USD and you’ll also receive “the complete Clan Creator Bundle DLC, including super rare Clan Creator Leaders and Packs, exclusive weapons, outfits and more.” Yakuza Kiwami 2, which was released on the Playstation 4 in the West last August, has been confirmed for PC.
Sega continues to keep its promise to the PC community with another Yakuza title coming to Steam on May 9th.